Young Chopfuku

Young Chopfuku

Young Chopfuku

Young Chopfuku

Young Chopfuku

Young Chopfuku

Young Chopfuku

renders for @brenkmanandcompany

renders for @brenkmanandcompany

renders for @brenkmanandcompany

renders for @brenkmanandcompany

renders for @brenkmanandcompany

renders for @brenkmanandcompany

renders for @brenkmanandcompany

Chopfuku cut-out renderChopfuku complete render

Project Scope Overview

Client: Brenkman and Company
Location: Young Chopfuku, 4546 S 815 W Suite 107, Taylorsville, UT 84123, United States
The client, Brenkman & Company, aimed to showcase not only their HVAC but also their plumbing systems for their business portfolio. After using wireframe effects in previous projects, we collectively decided to try a new approach: a cutout-style presentation that would visually expose the building's HVAC and plumbing infrastructure in detail. This project required a creative approach to provide a high level of realism, with intentional cutouts made through the roof, walls, and even the ground to expose the systems clearly.

Project Steps and Details:

  1. Design Concept and Goals

    • Objective: Develop an interactive cutaway visual that reveals the HVAC and plumbing installations while capturing the building’s full inner structure.
    • Realistic Layering: Added multiple layers to the cutout, exposing the insulation and internal wall elements. This gave viewers an authentic look at the building’s construction and function.
  2. Separate Render Strategies for Precision

    • Dual Rendering Approach: To achieve lighting precision, I created two separate renders: one showing the whole building and another with cutouts. This ensured that external light naturally interacted with interior elements, enhancing realism.
    • Lighting Accuracy: With this method, external light sources interact with the model’s interior, creating accurate reflections, natural shadows, and a seamless blend between the HVAC and plumbing visuals.
  3. Model and Asset Preparation

    • Asset Collection and Detailing: Sourced high-quality assets for HVAC components, plumbing systems, wall layers, and insulation materials.
    • 3D Asset Conversion: Optimized and converted all models to maintain compatibility and clarity in V-Ray, ensuring detailed textures and material accuracy.
  4. Base Scene Setup and Realistic Lighting

    • Scene Layout and Scale Adjustments: Imported building and system models, ensuring they were accurately scaled to real-life dimensions.
    • Light Configuration: Configured dynamic lighting for natural interactions between the building’s interior and exterior, emphasizing cutout sections for visual clarity.
  5. Color-Coded Pipework

    • To enhance visual understanding, the client requested specific color-coding to identify different plumbing and HVAC systems:
      • Yellow: Standard water inlets and outlets
      • Brown: Grease outlets
      • Black: Air inlets and outlets
      • Galvanized Metal: HVAC supply lines
  6. Ground Cutout for Plumbing

    • In addition to walls and the roof, the ground was also cut away to reveal the plumbing setup. This exposed various pipes, including those for water, grease, and air lines, showing a comprehensive view from foundation to roof.
  7. Final Rendering and Post-Processing

    • Rendering in High-Resolution Formats: Completed the final cutaway render in high-quality EXR and PNG formats, allowing for refined post-processing.
    • Post-Processing Enhancements: Enhanced the render in Photoshop with subtle highlights, contrasts, and added detailing for optimal realism.
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Design Process:

1. Gathering Information & Preparing for the Render:

In this Project the Architect supplied most of the images [drone shots], that i in return used as textures as well.

  • Collect all information, images, and models provided by the client.
  • Convert models, if necessary, to ensure compatibility with 3ds Max or other modeling software.
  • Conduct additional research to find more images or references if the building is already constructed, focusing on:
    • Styling and architectural details
    • Types of materials used in the building (e.g., exterior cladding, roofing materials)
    • Window styles, frames, and glass types
    • Any distinct design features or building finishes.
  • Use Google Maps to understand the environment around the building, noting:
    • Neighboring buildings
    • Road textures
    • Distinct scenery like mountains, trees, etc.
  • Organize all references and screenshots using a tool like PureRef for easy access and navigation.
  • Determine the position of the sun to accurately simulate natural light and shadow direction.

2. Downloading & Preparing Props and Models:

  • Download or prepare various props and models that might be needed in the scene, including:
    • Cars, trees, grass, and other elements to populate the environment.
    • HDRI maps for accurate lighting and reflections.
    • High-quality texture sets for realistic surfaces (e.g., concrete, metal, glass).
  • Ensure all models and textures are optimized for use in 3ds Max or other rendering software to maintain a smooth workflow.
  • Organize these assets into a library for quick access during the scene-building process.

3. Base Scene Setup:

  • Import the models of the building and HVAC systems into the 3ds Max scene.
  • Ensure the scene is scaled correctly to match real-world dimensions.
  • Set up initial lighting using HDRI maps and interior lights.
  • Configure V-Ray render settings for optimal performance.
  • Adjust V-Ray environmental settings, such as global illumination and atmospheric effects.
  • Place the imported models and props in the scene, aligning with the layout of the real location.
  • Verify the positioning of all elements, including HVAC components.

4. Test Various Angles

  • Explore various camera angles and perspectives to find the best way to showcase the building and HVAC systems.
  • In the past, I used to create detailed visualization drawings, but when faced with tight deadlines, I learned that using clay renders is the most efficient way to visualize the scene.
  • Use clay renders for quick visualizations of the scene's composition and lighting without the distraction of textures and colors.
  • Review the clay renders to identify the most effective angles and compositions.
  • Choose the final composition that best highlights the client's desired features and focus points.

5. Model Unwrapping and Custom Texturing:

  • When necessary, as was the case in this project, I unwrap certain models to prepare them for detailed texturing.
  • I import the unwrapped models into Substance 3D Painter to bake various mesh maps, such as normal maps and roughness maps.
  • I then create custom textures for these models.
  • In this project I used drone images that have been provided by the project's architect to stitch together to form 1 big ground texture that I can use for the final render, using the actual locations textures in the final render.
  • Sometimes, I split complex models into separate parts, especially when the buildings provided by architects, draftsmen, or clients contain intricate details.
  • Once the models and props are fully textured in Substance 3D Painter, I import and convert the textures into V-Ray-supported materials, enhancing the models with realistic surface qualities.

6. Refine Scene with V-Ray Vantage:

  • After setting up the scene, use V-Ray Vantage to get a real-time view of the scene with textures applied.
  • Adjust camera angles and compositions based on this textured, real-time view for a more accurate representation of the final output.
  • Conduct high-quality V-Ray Vantage renders to evaluate the scene with its full textures and lighting.
  • Use these renders to get a better feel for the final composition and make any necessary adjustments before proceeding to final rendering.

7. Final Scene Rendering:

  • Once satisfied with the high-quality renders from V-Ray Vantage, proceed to the final rendering of the scene.
  • Render the scene in both EXR format (for maximum flexibility in post-production) and PNG format (for high-quality, ready-to-use images).
  • Ensure that all textures, lighting, and details are optimized for the final output before initiating the render process.

8. Blending and Final Adjustments in Photoshop:

In Photoshop, I enhanced the final render by importing both the Step 6 render and the Stable Diffusion-enhanced image. I used Photoshop's generative fill to add realistic elements like people, grass, and bushes, enhancing the scene's depth and natural look. I then adjusted overall color and contrast with tools like curves, levels, and hue/saturation, refining the image's atmosphere for a balanced, visually engaging result. Through careful manual blending, I seamlessly integrated the AI-generated details into the render, creating a cohesive and dynamic final scene.

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